![]() ![]() Mostly because you would optimally want to run all 3 guilds there as you would have both a garden and the national epic. ![]() My first comment is that this victory type is hardly achievable without at least a solid capital city. The second game, went 3-city as Shoshone and resulted in a T271 victory which, due to the shear nature of my game, could've probably ended around T245 since no AI had really put out any worthwhile culture. My first attempt setup was 2-city as Morocco, which failed miserably for a point I will discuss below (I bailed as diplo at T282). Setup: CV is extremely capital-centric but does not have significant drawbacks to going wider, for so long as you can eventually take a slight tech lead around renaissance to hit some game-breaking wonders. ![]() This thread will present an overall guide, at this point still seriously up for discussion more than anything, as well as some topics I would like to discuss/share to try and find solutions around. I have been somewhat busy since release but I have mostly focused on culture victory games. I will try to iterate on this guide over the next few weeks unless someone else comes up with a better guide. I needed to put my ideas out to the world to both get feedback and to read it myself. First, I want to apologize if this reads as a Wall-of-text.
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